You have access to the settings of each module.

General

In this menu, you can rename or remove your module.

Design

In this menu, you can change the UI (interface) of the game (appearance of the game).

Frame

You can scale your game to fit any media and resolution.

Maximum width

This function allows you to select the width of your frame.

Background image

You can import any image that will frame your game.

Background

You can change the background of your game: either by uploading an image or by selecting a color of your choice.

Color

A color picker is at your disposal to choose the color that suits you best.

You can also select the image of your choice to have it appear in the background. 

To ensure the result is like you wish, several functions are at your disposal:

Position

You can modify the X and Y axes to crop your image to fit your content perfectly.

Size

As when you change your wallpaper on your operating system, you can adapt the size of your image and obtain a specific rendering.

Repeat

Another function to adapt and optimize the display of your background image.

Feed

Several functions allow you to organize the information flow of your game as you wish. 

By modifying the functions below, the flow of information (characters, speech bubbles, texts...) will be displayed in a different way. 

Feed width (in %)

Allows you to adjust the width of the information flow. For example if you set 100%, the information flow will extend over the entire width of your screen.

Feed height (in %)

Allows you to adjust the height of the information flow. For example, if you set 100%, the information flow will extend over the entire height of your screen. Alternatively if you set it at 0%, no content will be displayed.

Feed position

You can choose where your information flow is displayed: up, down or in the middle.

Feed background color

A color picker is available to select a background color. Only at the information flow level.

Character images

‘Use large character images’

If activated, characters will appear larger behind the feed, otherwise they will remain as a round avatar (medallion).

‘Show main character images’

Displays the image of the main character as it speaks

Choices

Where you use "choice" blocks in your game, you can customize the way it is displayed. For this, several functions are available:

Show choices made as answers

Tick this function if you want the choice made to be a character's answer.

Show choices made

If you check this box, your choice will be displayed. If you uncheck it, only the result will be displayed.

Full width of the feed

You can adjust the margins of the Choice Container so that the different elements are displayed harmoniously.

Text style

You can choose to have your text appear in the centre, right or left.

Font

Choose a typography that suits you.

Color

A colorpicker is available to change the color of your text.

Border image

A wide choice of border images (speech bubbles) is available in this function. 

Select one and launch your game to see the result.

Alert

When you use an "Alert" block, you can customize it. 

And for this, several functions are available: 

Full width of the feed

If you check this box, the alert will take the width of the window.

Text style

Font

You can change the typography of the alert text

Color

A color picker is at your disposal to change the color of the alert text.

Font size

Typography size

Border image

A choice of border images is available in this function.

Select one and run your game to see the result.

Dialogues

You can customize the style of your speech bubbles.

The dialogue is divided into two parts: the main messages (those of your main character usually shown on the right) and the other messages (those of the secondary characters usually shown on the left).

Full width of the feed

If you check this box, the dialogs will take up the width of the window.

Main messages text style

This function is for the dialogue text box of your main character (For information, if you go to the "characters" tab just to the right of the "design" tab, you can tick the box on the right that assigns a character as your main character).

You can customize the color, font and font size.

Other text style messages

This function is for the dialogue text box of your secondary characters (For information, if you go to the "characters" tab just to the right of the "design" tab and the "hand" box is unchecked, then the character is assigned by default as secondary).

You can customize the color, font and font size. 

Border image of main messages

You can select a style from the drop-down menu. 

Either a default style or a style you have created.

It will be applied to your main character only.

(More information in the "style" section).

Border image of other messages

You can select a style from the drop-down menu. 

Either a default style or a style you have created.

It will be applied to your secondary characters only.

Switch background

Style

Font

Color

Waiting button

Tap to continue the dialogues

If checked, you will have to tap or click in the app to drive the Storyline.

Sound

Choice sound

You have the possibility to import your own sounds

Other

Disable text selection

Characters

To add a character, scroll down the window and click on the Add Character button.

Each character has a name, an associated visual resource, and an orientation for entering the field from the left or right if the Big pictures box is checked. 

To change the name, click on its name and a change box will appear. To select a visual resource, click on the + button, then click on the crossed-out eye to open the resource window and navigate through the resource folders and select the one you want by double-clicking on it. 

You can decide to make a character the main character (which will have the effect of making it appear in bubbles on the right side of the screen in chatbot, unlike all the secondary characters that will appear in bubbles on the right). Finally you can delete the character by clicking on the trash icon on the right.

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