Those operations let you apply a new value to a variable through the Assign bloc
or verify a condition through the Condition bloc.
Mathematical operators (basic)
x + y
(y is added to x)
x - y
(y is subtracted from x)
x * y
(x is multiplied by y)
x / y
(x is divided by y)
x == y
(x equals y)
x < y
(x is less than y)
x > y
(x is greater than y)
x <= y
(x is less than or equal to y)
x >= y
(x is greater than or equal to y)
Be careful not to accidentally use the = sign (e.g., if the = sign is unique).
The single equal sign is the operator for assigning a value, and sets the
value from x to 10 (i.e. puts the value 10 in variable x). Be sure to use the instead the double sign equals == (i.e. if (x==10), the == being the operator comparison logic, and which tests whether x is indeed equal to 10 or not).
Mathematical operations (advanced)
NOT x (can be written !x)
(denotes the inverse of x if x is boolean, e.g. NOT true == false)
x ** y
Power (can be written x^y)
(x is multiplied by x, y times)
x % y
Remainder of the Euclidean division (called "modulo")
(x % y is equivalent to what remains of the division of x by y. Ex: 12 % 5 == 2)
x != y
(x is different from y)
x !== y
Strict inequality (! ==)
(x is different from y or has a different type)
(x is equal to y and has the same type)
x > 3 && y < 2
AND (can also be written AND)
(The operation is true if both conditions are true at the same time).
x > 3 || y < 2
OR (can also be written OR)
(The operation is true if at least one of the two conditions is true).
x > 3 XOR y < 2
(The operation is true if one of the two conditions is true and the other is false).
(Used to prioritize calculations)
Period (replaces the usual comma)
PlayerName == "Stone"
The "" identifies whether text is a value (and is enclosed in quotation marks) or a variable (without quotation marks).
To go further and learn how to master Number type variables, go to 🧮 Sep up conditions (advanced)