A score table is the text editing area of a block where some variables will be automatically replaced by their value at the time t when the stream reaches this block.

We advise you to use

  • the ๐ŸŸฆ Alert block for a simple painting in a bubble
  • the ๐ŸŸฉ Image block for a table with a pictorial background, since you can in this block add text over the image

1. Create your variables

Open the Main Menu (in blue at the top left) and then the Variables menu.

For example, let's create 3 variables of type Number: Strength, Intelligence and Prudence.

Be careful when creating the variables to choose the right type (here Number).

Note: the intervals (min, max) will only be defined through Condition blocks in the graph.

2) Create a statement

Propose a situation with an Alert block (containing the statement for example).

You must then create a Choice block.

3. Determine which variables are influenced by each choice.

  • There are an infinite number of variables that can be changed with each choice. It is up to you to determine all the "trends" that a choice suggests.

  • If a choice is not prohibitive, a succession of choices can be.

  • Some variables will only be visible to you, others may be visible to the user in the score table.

Each of the choices will either be affiliated with the ๐ŸŸฆ Increment block , which allows you to quickly increase the value of one, or more, numeric variable(s). The Increment block is a combination of the Assign and Expression blocks that will increment the value of a positive number (e.g. +1 or +3).

Or to a Decrement block, which conversely allows you to lower the value of a numeric variable by subtracting an integer.

You must connect these blocks to the variable of your choice and determine the value you want to add or subtract.

Note: For more complex operations, use Assignment + Expression

More information on the operations available in โž— Mathematical operations

4. Redirect the flow to the response

Depending on the player's answer, good or bad, you can redirect the feed a Alert block "๐ŸŸข Good answer" and "๐Ÿ”ด Bad answer".

5. Create your Scorecard

You must finally write in your Alert block "Scoreboard" a text respecting the format {{a}} where a will be an unknown automatically recognized.

a will appear on the simplified view of the block in the graph.

Extend point a with your mouse to an empty area of the graph.

Choose the corresponding variable.

The user will see in the experience only the value of this

variable at time t.

More information about creating variables

(most common with a Scoreboard) in:

๐Ÿงฎ Numerical conditions

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